Wednesday, 3 February 2010
cut scene test
I just used the same assets for the other cut scenes in terms of texture and background, The one thing I have changed is that I played around with rotating the texture on top of the image, and it seems to work really well and gives the appearance of misty cosmic smoke of some sort. I'm glad I managed it because the storyboarding is now reflected better than I anticipated it would be Which really enhances the video. I think this short animation would really benefit from some sort of atmospheric sound swell. Kind of like windows, but not as crap, and more eerie and post apocolyptic sounding. I have got a really big library of sound effect samples because I incorporate them into the music I make out of uni. I have a sound in mind, so I'll have to dig it up!
Final cut scenes
Final loading screen. I dropped my cloudy screen texture over the top of these and also manipulated the lighting for an atmospheric feel. I think It helps make it feel more complete. I think a slight gaussian blur on the type would make it sit better as a whole, this is a minor change though. I did try these with sound effects, but it just makes them look and feel less like a loading screen with sound, so I scrapped that idea because I wanted these screens to be authentic, but also fit within my design context. This will be played:
- Just after opening cut scene
- After selecting from the main menu.
Final Redirecting screen. Essentially its the same as the loading screen , the words have just been changed, and also the ball now spins in the opposite direction. (The spinning is created by setting the anchor point of the smaller ball into the centre of the larger circle and the automating the rotation key frame, using ease in and ease out for a more organic speed of initial and end movement.) This will be played:
- When selecting back on any main menu screen.
cut scene tests
This video uses the mask along a path to create the loading bar, this was really time consuming despite it looking like quite a simple animation. You have to draw a vector path in illustrator and then paste it into the path channel of your background. You then have to use the paint brush tool and set it via the alpha channel to follow the vector path. You automate this with the keyframes end path and start. to make the line appear you have to automate end at 0 and then push that up to 100 over a period of time. It works best over a period of about half a second. to change the line into circles you change the line spacing to a larger value. Really happy with this.
Cut scene with a light added, gives the animation a little more depth. I think it would benefit from having the texture over the top that I have been using. I will upload that onto a post. - Ive also done a redirecting cut scene for when you select "back" on any menu.
Assets
Storyboards
I dont know what blogger is playing at here to be honest, these images should all be landscape! sometimes blogger i dont know.
I wanted to use colour in the story boards to help visualise lighting and textures I have in mind to use. Ive also written considerations in red. These are by far the clearest storyboards ive done and show what I'm aiming to convey the best.
Cut scene storyboards
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