Final loading screen. I dropped my cloudy screen texture over the top of these and also manipulated the lighting for an atmospheric feel. I think It helps make it feel more complete. I think a slight gaussian blur on the type would make it sit better as a whole, this is a minor change though. I did try these with sound effects, but it just makes them look and feel less like a loading screen with sound, so I scrapped that idea because I wanted these screens to be authentic, but also fit within my design context. This will be played:
- Just after opening cut scene
- After selecting from the main menu.
Final Redirecting screen. Essentially its the same as the loading screen , the words have just been changed, and also the ball now spins in the opposite direction. (The spinning is created by setting the anchor point of the smaller ball into the centre of the larger circle and the automating the rotation key frame, using ease in and ease out for a more organic speed of initial and end movement.) This will be played:
- When selecting back on any main menu screen.
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